

Chapter 7 - Objects: Python, Have a Burger.

Chapter 6 - Recursion: Give Me a Minute, I'm Getting a Call from Myself.Chapter 5 - Functions: How Do I Stop Rewriting Code?.Chapter 4 - Data Structures: I'll Have Combo #3, Please!.Chapter 3 - Loops: Breakfast, Lunch, Dinner, Breakfast, Lunch, Din.Chapter 2 - Conditionals: Ice Cream Isn't for Breakfast.Chapter 1 - Introduction: The Nuts & Bolts.Lesson content developed by Sabeel Mansuri.We hope you will join us as we explore the wonders of Programming in Python! This game assumes absolutely zero prerequisite background. These challenges are embedded throughout the Lessons, so you can practice your understanding of concepts in real-time under an Active Learning framework. Challenges: Multiple choice, short answer, and math problems to test your understanding of Python, computational thinking, and OOP.Lessons: An interactive course to teach you how to think computationally, how to write programs in Pythons, and how to design classes using the principles of Object-Oriented Programming (OOP).Welcome to Learn Programming: Python! The goal of this game is to introduce beginners to the wonders of the world of Computer Science! The game has have two core components:
